
You can also use it on NPCs who are attacking each other. Most "civilized" NPCs will walk away with a snide remark such as "you're not worth it." Bandits, wild animals, etc. If the attacker is a guard, they might instead try to arrest you. If you are near hostile NPCs, they may decide to immediately start attacking you again (provided they can detect you). This only ends combat it does not pacify enemies or do anything to prevent them from re-initiating combat. If all this is a little complicated for you, you can also cheat and use the console command player.scaonactor to immediately end combat.

You might need to be sneaking in order to benefit from those bonuses. The Sneak skill, and any "harder to detect while sneaking" bonuses (including the perks), should make you regain stealth points faster and end combat sooner, but I have not actually tested this. Stealth points are very complicated, but in short, if you're more than 2500 units (~36 m = ~39 yd) away, then enemies flat-out can't see (or hear) you at all, and so you will regain points as fast as possible. It may take another couple of seconds for the game to actually realize that you are hidden and end combat.The more closed the eye is, the closer you are to ending combat. You can check how close you are by briefly going into sneak mode. You regain enough stealth points for the game to consider you fully hidden.The enemy loses line-of-sight to you for more than a few seconds, at which point they go to "searching" mode (you may hear dialog such as "where are you?" if in earshot).In order for combat to end automatically, all of the following things need to happen: If you run away from an enemy, combat ends when that enemy loses track of you, just the same as if you were sneaking. For non-PC players, you might be able to fix it by save/loading or by picking a fight with something and then ending combat again. Rarely, it can also get stuck after combat should have ended if that happens, you can use the console command described below to fix it. Instead, this message appears when you are in a "combat state," which (in most cases) means that there must be some enemy, anywhere in the loaded area, who is either actively trying to attack you, or actively searching for you. The combat system is mostly independent of distance and doesn't actually care how close the enemies are. "But love your enemies, and do good, and lend, expecting nothing in return and your reward will be great, and you will be sons of the Most High for He Himself is kind to ungrateful and evil men."Enemies are nearby" is a very misleading way of describing this condition. "If you lend to those from whom you expect to receive, what credit is that to you? Even sinners lend to sinners in order to receive back the same amount.

"If you do good to those who do good to you, what credit is that to you? For even sinners do the same. They will run back to their previous positions whenever there are no more enemies, but this can be done repeatedly. They will not do much damage, but will take the Risen off your back. "If you love those who love you, what credit is that to you? For even sinners love those who love them. If having difficulties with the Risen, running back to Destiny's Edge so the Risen get closer to the ship's cabin will attract them to the fight. "Treat others the same way you want them to treat you. "Give to everyone who asks of you, and whoever takes away what is yours, do not demand it back. "Whoever hits you on the cheek, offer him the other also and whoever takes away your coat, do not withhold your shirt from him either. "But I say to you who hear, love your enemies, do good to those who hate you, bless those who curse you, pray for those who mistreat you.
